![]() ![]() Assigning a sprite is not essential and you can still place instances of an object with no sprite into a game room. You can also assign a sprite to the object. For example, many people prefix object resources with "o_" or "obj_", like "obj_Player", or "o_bullet". You can name resources just about anything you wish (as long as you use standard characters and no spaces) but it is recommended that you use some kind of system to naming so that when you see the resource in other contexts (like in code) it is easily identifiable. Now, every resource in GameMaker Studio 2 has a name property, and every resource requires a unique name so that the program "knows" what each thing is. At the top of the object properties you get to name the object. When you create a new object you'll see that the Events window will open along with it, but for now we're going to concentrate on the main object properties window and we'll discuss events later in this tutorial. Below you can see an image of the object editor as it will appear when you create a new object for the first time (done by right clicking on the "Objects" entry in the resource tree and selecting Create): In this tutorial we will explore all the features of the object editor, from those that you will use all the time like the Event Editor to those that are only used for very specific types of project like the Physics Editor, and hopefully prepare you to make the most of the options available to you.īefore getting into any detail on the different things that the object editor offers, we are going to give an overview of the main editor window itself and the different options that it contains. For example, you could create a single "enemy" object, but have a hundred instances of them in a game room. You can also watch the following video on the Object Editor:Įssentially, an object is a "blueprint" for instances, and as such are they never actually placed in a room, but rather are used to generate independent instances which can then be changed and manipulated at run time. ![]() The Object Editor is where you define the different objects that will be used to create the behaviours needed for your game project to function. In this tutorial we are going to look at the GameMaker Studio 2 Object Editor. ![]()
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