![]() ![]() I have a hodge-podge of pieces including four pieces from LLG. Depending on your LIs, legacies, passives, relics, there might be a small amount there. My LIs don't spend a lot of effort on mastery, though they do have some Will. You have hytbold, so the difference probably isn't there, although I do see that RK hytbold sets vary by around +1k mastery. My armor is a hytbold 5 piece, some good shoes, and draigoch cloak. With the current set of gear that I like everyday: 30601 total = 12290 jewelry + 11874 armor + 4896 LIs & chisel + 1541 baseline. I don't promise that my build has the most mastery it is just one that works well for me. I am no Mini but I would think that Mini stats run similar to RK, so I will breakdown where my mastery comes from and see if it helps you. My everyday RK gear is slightly more than 30k, not that it is a contest. You do pose an interesting question, 85 Mini 26k mastery. Oh Zaianya, I would never suggest that you would be doing something wrong. Crit, on the other hand, doesn't suffer from diminishing-returns-on-application.Įasily tested on training dummies, as long as you're mindful of what skill-specific damage legacies you have that could interfere. Thus another layer of diminishing returns on stacking mastery. The higher your outgoing melee/range/tact damage multiplier is, the less each successive % point means for you. However, 210% is only 5% bigger than 200% rather than do 10% more damage as most people would expect, you do 5% more dmage. If you get buffed +10% more damage from FB To Arms, you get a multiplier of 210%. Now for example say you had +100% outgoing damage modifier from your stats (~32k mastery rating, right): you'd have a total outgoing damage multiplier of 200%. ![]() Mastery converted to % stacks additively with that with the +80%, +100%, +120%, etc total bonus you might have from your gear & stuff. Like, if your character were to be naked and statless, her attacks would be at 100% capacity. So it seems, not only do you see diminishing returns when the relationship from rating to % shift from almost-linear to non-linear after the +100% mastery mark as you point out, but the application of mastery buffs also gets diminshing returns as well (not just at the +100% mark, but always). I'd kinda assumed after the 100% mark there would be another section of straight graph to 120%, then 140%, and so on. Removed '/statcalc hide', added '/statcalc toggle'.Good stuff. 0.91 Added German translation, thanks to Amethadan.0.92 Fixed a stupid error in ResetWindow that I introduced in 0.91.Fixed high offence? (which I can't test as I have crummy gear) Switched hunters to ranged offence, for cases where ranged and melee differ. Updated agility, will, fate, critical defence, champions, wardens. ![]()
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